Color Blender

Takes two hex colors and a blend ratio from 0 to 100, linearly interpolates each RGB channel between them, and returns the exact blended color as a hex code with a swatch preview, entirely in your browser with no image upload needed. A free online tool from Staaarter, right in your browser.

Runs locallyUpdated 2026-07-26

Overview

Introduction

This tool blends two hex colors together at any ratio you choose, entirely in your browser.

It's the tool to reach for whenever you need a precise, weighted blend between exactly two colors rather than a simple even mix.

What Is Color Blender?

A pure color-math tool that linearly interpolates between two hex colors, channel by channel, based on a ratio from 0 to 100.

It also generates a small solid-color swatch image so you can preview and download the exact blended color as a real PNG.

How Color Blender Works

Both hex colors are converted to RGB. For each channel, the tool computes colorA + (colorB - colorA) * (ratio / 100), which is standard linear interpolation, and rounds the result to a whole byte value.

The blended RGB is formatted into a hex code and also written into a 1x1 swatch image for visual preview and download.

When To Use Color Blender

Use it to find an exact midpoint or weighted blend between two brand colors, to compute a specific step along a gradient, or to generate a tinted or shaded variant of a color by blending it toward white or black.

It's especially useful when you need a precise, repeatable ratio rather than eyeballing a blend visually.

Features

Advantages

  • Precise, adjustable weighting between exactly two colors, unlike an equal-weight average.
  • The same well-understood linear interpolation math used by CSS gradients.
  • Runs entirely client-side; nothing you enter is sent anywhere.

Limitations

  • It only blends two colors at a time; for more than two, use the Color Mixer or run this tool in stages.
  • Linear RGB interpolation doesn't always look perceptually even — a 50% blend can look closer to one color than the other depending on the two hues involved.

Examples

Find the exact midpoint between two colors

Input

colorA #000000, colorB #ffffff, ratio 50

Output

#808080

At ratio 50, each channel is exactly halfway between the two inputs.

Create a subtle tint toward white

Input

colorA #3366cc, colorB #ffffff, ratio 20

Output

A lightly-tinted version of the blue, mostly still blue

A low ratio keeps the blend close to color A while nudging it slightly toward color B.

Best Practices & Notes

Best Practices

  • Use ratio 50 for a true even blend, and smaller or larger values to lean the result toward one color or the other.
  • Blend a color toward #ffffff or #000000 to generate quick, consistent tint or shade variants.

Developer Notes

The linear interpolation is a pure function with no DOM dependency, computing each channel independently with the standard a + (b - a) * t formula; the swatch reuses the shared createPixelBuffer helper from the pixel-buffer module.

Color Blender Use Cases

  • Computing a precise midpoint or weighted blend between two brand colors
  • Generating a specific step along a two-color gradient
  • Creating consistent tint or shade variants by blending toward white or black

Common Mistakes

  • Expecting a 50% blend to look perceptually halfway between two very different hues — linear RGB interpolation doesn't always match visual perception.
  • Using this when more than two colors need to be combined — the Color Mixer handles that case instead.

Tips

  • Blend any color toward #ffffff at a low ratio to create a quick tint, or toward #000000 for a quick shade.
  • Step the ratio in increments of 10 or 25 to generate a full gradient ramp between two colors.

References

Frequently Asked Questions