Paint Colors Simulator

Takes a list of hex colors you provide and multiplies their channel fractions together rather than averaging them, mimicking how physical pigments mix subtractively (darker and more saturated) instead of how light mixes additively, then returns the result as a hex code with a swatch preview, entirely in your browser. A free online tool from Staaarter, right in your browser.

Runs locallyUpdated 2026-07-26

Overview

Introduction

This tool simulates mixing physical paint colors using a multiply blend, entirely in your browser.

Unlike simple RGB averaging, multiplying channels mimics how real pigments absorb and subtract light when combined, giving noticeably more realistic paint-mixing results.

What Is Paint Colors Simulator?

A pure color-math tool that converts each input hex color to RGB, normalizes each channel to a 0-1 fraction, and multiplies those fractions together across all input colors.

The multiplied result is scaled back to 0-255 and returned as a hex code, alongside a small solid-color swatch image.

How Paint Colors Simulator Works

Each color's red, green, and blue bytes are divided by 255 to get a fraction between 0 and 1. Those fractions are multiplied together across every input color, channel by channel, starting from a fraction of 1.0 for each.

The final multiplied fractions are scaled back up to the 0-255 byte range, rounded, and formatted as a hex code and a preview swatch.

When To Use Paint Colors Simulator

Use it whenever you want a realistic preview of what mixing two or more physical paint colors would look like, rather than a flat light-based average.

It's useful for illustrators, painters, or anyone previewing a physical-media color mix digitally before committing paint to canvas.

Often used alongside Color Mixer, Color Blender and Color Sorter.

Features

Advantages

  • Produces noticeably more realistic paint-like results than simple RGB averaging, especially for complementary color pairs.
  • Works with any number of colors, mixed in sequence.
  • Runs entirely client-side; nothing you enter is sent anywhere.

Limitations

  • This is a multiply-blend approximation, not a true Kubelka-Munk pigment-mixing model, so it won't perfectly replicate every real paint's mixing behavior (especially opaque or metallic pigments).
  • Multiplying many colors together tends to converge toward black, similar to how mixing too many real paints often produces mud.

Examples

Mix yellow and blue paint

Input

['#ffff00', '#0000ff']

Output

#000000 (a very dark result)

Multiplying yellow's channels (255,255,0) by blue's (0,0,255) zeroes out every channel, since each color has at least one zero channel the other doesn't share, unlike averaging which would produce a muddy gray.

Mix a color with white

Input

['#ffffff', '#3366cc']

Output

#3366cc (unchanged)

White's channels are all 1.0 as fractions, so multiplying by white is an identity operation that leaves the other color untouched.

Best Practices & Notes

Best Practices

  • Mix only two or three colors at a time for the most predictable, paint-like results — many colors multiplied together quickly converge toward black.
  • Compare against the Color Mixer's averaged result on the same inputs to see the difference between additive and subtractive mixing models.

Developer Notes

The multiply-blend loop is a pure function with no DOM dependency, tracking a running fraction per channel starting at 1.0 and multiplying in each input color's normalized channel value in turn; the swatch reuses the shared createPixelBuffer helper.

Paint Colors Simulator Use Cases

  • Previewing how mixing two physical paint colors would look before mixing them for real
  • Generating darker, more saturated color blends than simple averaging provides
  • Teaching or demonstrating the difference between additive and subtractive color mixing

Common Mistakes

  • Mixing many colors at once and being surprised the result trends toward black — that's expected with multiply-based subtractive mixing.
  • Expecting this to exactly replicate a specific real paint brand's mixing behavior; it's a general-purpose approximation.

Tips

  • Try the same two colors in both this tool and the Color Mixer to see the additive-vs-subtractive difference directly.
  • Mix with white to lighten a result while keeping its hue, the same way adding white paint works.

References

Frequently Asked Questions